Class PropertyDropdownXmlModel
- Namespace
- MCM.Abstractions.Xml
- Assembly
- MCMv5.dll
<Dropdown Id="" DisplayName="" Default="0">
<Option Value="First" />
<Option Value="Second" />
</Dropdown>
Default and Value are option indices.
public class PropertyDropdownXmlModel : PropertyBaseXmlModel, IPropertyDefinitionWithId, IPropertyDefinitionDropdown, IPropertyDefinitionBase
- Inheritance
-
PropertyDropdownXmlModel
- Implements
- Inherited Members
Fields
ElementName
public const string ElementName = "Dropdown"
Field Value
OptionElementName
public const string OptionElementName = "Option"
Field Value
Properties
DefaultSelectedIndex
The declared default option index (Default attribute).
public int DefaultSelectedIndex { get; set; }
Property Value
SelectedIndex
The current option index (Value attribute), the default when absent.
public int SelectedIndex { get; set; }
Property Value
Values
The options, in display order.
public string[] Values { get; set; }
Property Value
- string[]
Methods
Read(XmlNode)
Fills the model from the element. Returns false when the element is not valid.
protected override bool Read(XmlNode node)
Parameters
nodeXmlNode
Returns
This page was last modified at 10/17/2026 18:11:59 +03:00 (UTC).
Commit Message
Author: Vitalii Mikhailov
Commit: 4c11f9b0c8db5363fd147c4f156b8d8151ad53b0
* Mods can declare their settings in their SubModule.xml, which MCM will render if installed.
* A warning is logged when two mods declare settings with the same id
* Updated to UIExtenderEx v3
* Fixed controller tab switching in the options screen landing on the wrong page next to Mod Options
* Fixed Cancel in the options screen undoing MCM changes before the game ask...