Table of Contents

Class PropertyBoolXmlModel

Namespace
MCM.Abstractions.Xml
Assembly
MCMv5.dll

<Bool Id="" DisplayName="" Default="false" IsToggle="false" />

public class PropertyBoolXmlModel : PropertyBaseXmlModel, IPropertyDefinitionWithId, IPropertyDefinitionBool, IPropertyDefinitionGroupToggle, IPropertyDefinitionBase
Inheritance
PropertyBoolXmlModel
Implements
Inherited Members

Fields

ElementName

public const string ElementName = "Bool"

Field Value

string

Properties

DefaultValue

The declared default (Default attribute).

public bool DefaultValue { get; set; }

Property Value

bool

IsToggle

public bool IsToggle { get; set; }

Property Value

bool

Value

The current value (Value attribute), the default when absent.

public bool Value { get; set; }

Property Value

bool

Methods

Read(XmlNode)

Fills the model from the element. Returns false when the element is not valid.

protected override bool Read(XmlNode node)

Parameters

node XmlNode

Returns

bool

This page was last modified at 10/17/2026 18:11:59 +03:00 (UTC).

Commit Message
Author:    Vitalii Mikhailov
Commit:    4c11f9b0c8db5363fd147c4f156b8d8151ad53b0
* Mods can declare their settings in their SubModule.xml, which MCM will render if installed.

* A warning is logged when two mods declare settings with the same id
* Updated to UIExtenderEx v3
* Fixed controller tab switching in the options screen landing on the wrong page next to Mod Options
* Fixed Cancel in the options screen undoing MCM changes before the game ask...